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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2686  
Old 8th April 2008, 12:35 AM
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edited post

Last edited by ssj; 23rd April 2008 at 09:59 PM.


  #2687  
Old 8th April 2008, 08:52 AM
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WOW! GREAT WORK SSJ!

Raport from BT searching:

-Seagull "glitch" was removed in PAL version,
-Heggy "glitch" was removed in PAL version,
-Challenge 16 "glitch" still exist in PAL version,

Last edited by BanjoPL; 8th April 2008 at 11:44 AM.


  #2688  
Old 10th April 2008, 05:09 PM
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You guys proberly didnt know this and without posting any links there is a fairly new project 64 emulator out (version 1.7). It runs really well on vista to.


  #2689  
Old 10th April 2008, 05:51 PM
hatrickpatrick hatrickpatrick is offline
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Ok hang on, can I just clarify a couple of things...
1:The seagull glitch is the glitch in Jolly's Jukebox, right?
2:What exactly is the "Heggy glitch"?

I know all about the seagull glitch (If it IS the jukebox mach-up thing) but I don't remember there being anything with Heggy...

I'll take a look at PJ1.7 later on, does it have many new features? There have been vague rumors of a proper RAM editor...


  #2690  
Old 10th April 2008, 06:18 PM
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Aboit Heggy's glitch:
When you use 100% complete code in US BT and go to Heggy's Egg Shed Heggy will say that you have special eggs so Banjo will stand near nest and want throw egg BUT he not have egg so he stay there forever...
This was removed in PAL version.


  #2691  
Old 13th April 2008, 06:23 PM
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New sandacstle code found by me.

bregldofealdutfeatehersggs

Last edited by ssj; 13th April 2008 at 07:27 PM.


  #2692  
Old 13th April 2008, 08:20 PM
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Quote:
Originally Posted by ssj View Post
New sandacstle code found by me.

bregldofealdutfeatehersggs
What does it do?


  #2693  
Old 13th April 2008, 08:28 PM
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Its just a defult code for eggs and feathers. But you can enter more letters after the fealdut phrase which suggests theres more. But for some reason you can only do it with the 100% (96%)compleated game code activated

Note that fealdut is default rearranged. Im uploading a video


  #2694  
Old 13th April 2008, 09:24 PM
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Quote:
Originally Posted by ssj View Post
Its just a default code for eggs and feathers. But you can enter more letters after the fealdut phrase which suggests theres more. But for some reason you can only do it with the 100% (96%)compleated game code activated

Note that fealdut is default rearranged. Im uploading a video
Is there a point to the code? Also what effect does it have on eggs and feathers?


  #2695  
Old 16th April 2008, 09:10 PM
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Looks like everyone's been busy great work my friends.
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  #2696  
Old 18th April 2008, 01:52 AM
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quick question: who in dk64 says ''the key to my freedom lies within the clouds''

lol i managed to locate the ice key text in dk64 by myself.

Also ive got a theory that the ice key itself is not in dk64. But a BLUEPRINT of it is

Last edited by ssj; 18th April 2008 at 02:39 AM.


  #2697  
Old 18th April 2008, 03:18 AM
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runehero123 runehero123 is offline
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Quote:
Originally Posted by SSJ
Also ive got a theory that the ice key itself is not in dk64. But a BLUEPRINT of it is
I still think it was just a 2d-image that appeared within Dk's menu. Most likely used to test Cold-Swapping from BK. However, if you care to state why you believe it's a blueprint SSj, I'm listening .

Quote:
Originally Posted by ssj
quick question: who in dk64 says ''the key to my freedom lies within the clouds''
That was the camel(can't remember if it was a camel or llama ) dude from Angry Aztec. The reason he says that is because you need to play the Donkey Barrel Blast game (takes place in the sky) to get the key to free the camel from his cage.


  #2698  
Old 18th April 2008, 02:10 PM
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because for one thing the text is next to the blueprint text in the memory

And before I move onto the 2nd point have you found a blueprint in dk64 kiosk yet?

Last edited by ssj; 19th April 2008 at 08:23 PM.


  #2699  
Old 23rd April 2008, 09:58 PM
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guys does anyone have a savesate of entering the sns sandcastle codes in bk? The rom im using is terrible. Its slow and I cant enter any sandcastle codes apart from that defult thing

edit: never mind ive sorted out the problem

Last edited by ssj; 23rd April 2008 at 10:40 PM.


  #2700  
Old 24th April 2008, 02:10 AM
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Quote:
Originally Posted by SSJ
And before I move onto the 2nd point have you found a blueprint in dk64 kiosk yet?
Yah, I've actually found what appear to be beta blueprints as well. One being an image with a star, and the other I can't remember. Search for my dk64 kiosk beta 2d image thread.


 

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