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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1321  
Old 20th August 2007, 09:15 PM
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StevethemasterX StevethemasterX is offline
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Join Date: Jun 2007
im gonna have to hack into the map itself then.
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  #1322  
Old 20th August 2007, 10:44 PM
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(cries)


  #1323  
Old 20th August 2007, 11:11 PM
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INFECTED - B1K1 
Quote:
Originally Posted by Fox McBanjo
If rune becomees leader, either me or bobby will be vice. Vote now!
why cant we both be vice? lol teamwork ftw!

but dont get excited yet, i say we give otacon till....september 15? that ok with you guys? and otacon if you do come back you must realize that we cant have a leader who is unactive for a long period of time, so yeh, if you want leader youll have to be active.

Last edited by bobbynicjr; 20th August 2007 at 11:13 PM.


  #1324  
Old 20th August 2007, 11:50 PM
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runehero123 runehero123 is offline
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INFECTED - B1K1 
Hmm...while steve looks into that, I'm gonna have a go at finding that cosmetic mod again.


  #1325  
Old 21st August 2007, 12:05 AM
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bobbynicjr bobbynicjr is offline
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and while you look into that, im going to observe while coughing my guts out.


  #1326  
Old 21st August 2007, 12:17 AM
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and while you do that, I'm going to think of the endless possibilities. Unless theres any more codes that need testing.


  #1327  
Old 21st August 2007, 12:19 AM
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bobbynicjr bobbynicjr is offline
Jolly Rodger
 
Join Date: Jul 2006
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INFECTED - B1K1 
and while you do that im going to log off with 1 final message:

If you arent on the members page of the twiilight brigade website, pm me with the format i showed you earlier and ill add ya when i get it.


  #1328  
Old 21st August 2007, 12:20 AM
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runehero123 runehero123 is offline
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INFECTED - B1K1 
Search for a value that activates different events when you pull a lever in Dk64? Thanks.


  #1329  
Old 21st August 2007, 12:25 AM
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do you have any approximate addresses and values? I cant do anything without them


  #1330  
Old 21st August 2007, 12:26 AM
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runehero123 runehero123 is offline
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No, not yet because the have all moves for donkey kong doesn't give him the Simian Grab (or whatever it's called) so that I can test it. I'll have to play through the game until frantic factory. Unless someone has a save state with the move, which would be great!


  #1331  
Old 21st August 2007, 12:30 AM
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ssj ssj is offline
Brash Breegull
 
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817FC950 0103 donkey all moves code,

enjoy

Failed to read all post sorry


  #1332  
Old 21st August 2007, 12:40 AM
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runehero123 runehero123 is offline
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Ok so here is the low-down of current progress...

~Banjo Kazooie~
Steve mentioned the possibility of Beta eggs in BK.

~Donkey Kong 64~
CoolisCool discovered the "map" data contained no object data.
The cosmetic mod is a Witch to hack out in Dk.
Lever mod still needs to be found

[Edit]
I managed to rehack out the scene mod which is of no help :/. Although I did find an address that caused Dk's house to freeze up upon loading...

Last edited by runehero123; 21st August 2007 at 01:20 AM.


  #1333  
Old 21st August 2007, 02:10 PM
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Brash Breegull
 
Join Date: Jul 2007
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A few posts back, Steve posted loads of addresses and values. Four of them could be actual gc codes. I tested two of them. One of them was the menu mod and the other was the dk's house mod. That means one of the other two is proberly the lever mod.


  #1334  
Old 21st August 2007, 02:14 PM
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BloodXP BloodXP is offline
Jinjo
 
Join Date: Nov 2006
Location: Western Australia
I can't do anything at the moment except try to understand what's going on, i fail pretty hardcore at the GS side of things.

If we found the lever mod, what exactly would we do with it?

- - Blood
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  #1335  
Old 21st August 2007, 02:16 PM
ssj's Avatar
ssj ssj is offline
Brash Breegull
 
Join Date: Jul 2007
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why don't you just use the scene digit to where you learn the Simian Grab?


 

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