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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #661  
Old 15th November 2010, 08:00 AM
Tee-Hee's Avatar
Tee-Hee Tee-Hee is offline
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Join Date: Nov 2006
Location: Melbourne, Australia
Anybody ever find the level model for Jinjo Village? If so, can you send me the file?
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  #662  
Old 22nd May 2011, 11:29 PM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
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You have an updated link to src? Looks like links bad. Wanted to see how similar format was to JFG.
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  #663  
Old 23rd May 2011, 12:31 AM
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SvalinnAsgard SvalinnAsgard is offline
Glowbo
 
Join Date: May 2011
Location: USA
I looked all over the internet, and my own hard drives for the source code, but unfortunately it is nowhere to be found.

I second the request for the source, it will pave the way for a JFG viewer/extractor. Cooliscool said it was not very hard at all to support new model formats once they were uncompressed.
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  #664  
Old 15th October 2012, 03:10 AM
sonicpacker sonicpacker is offline
Glowbo
 
Join Date: Oct 2012
Is there some way to get the textures working for Banjo-Tooie level models? Every single main level (i.e. Glitter Gulch Mine, etc.) is messed up in the viewer aside from Spiral Mountain (from what I found anyway). I believe all the other non-level BT models are working fine after quickly scrolling through them (aside from the occasional error(?)). All of the Banjo-Kazooie models work for me as well including the levels (I've successfully ripped them all). I'm not sure what the problem is, so I figured maybe someone here can help me out.

Edit: Man am I lucky getting the 666th post in this thread for my first post on the forum. Take that as you will, hahaha. :o

Last edited by sonicpacker; 15th October 2012 at 03:17 AM.
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  #665  
Old 15th October 2012, 03:55 AM
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mccartney-tm mccartney-tm is offline
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Join Date: Jun 2011
Location: San Diego...Maybe...
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welcome to the crew sonicpacker!
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  #666  
Old 15th October 2012, 04:39 AM
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Q-76 Q-76 is offline
Fired
 
Join Date: Oct 2010
Location: japeville
Total Awards: 3
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I notice you haven't ripped Click Clock Wood's hub area.
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  #667  
Old 15th October 2012, 07:22 AM
sonicpacker sonicpacker is offline
Glowbo
 
Join Date: Oct 2012
Thanks, mccartney-tm!
Quote:
Originally Posted by qwertyo76 View Post
I notice you haven't ripped Click Clock Wood's hub area.
Yeah, I was just going for the main area of all the levels. I import them into Mario 64 and then make tool-assisted "freerun" videos. That's why I'd like the Banjo-Tooie textures to work. So I can freerun some of those as well!

Last edited by sonicpacker; 15th October 2012 at 07:24 AM.
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  #668  
Old 27th October 2012, 02:14 AM
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Mombi Jombo Mombi Jombo is offline
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Join Date: Oct 2007
Location: Brazil (did my poor grammar help?)
Total Awards: 1
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Well there is no news so i guess the projetic is dead just like the Diddy Kong Racing Beta Restoration by Jake.
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  #669  
Old 27th October 2012, 12:30 PM
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Smouvy Smouvy is offline 1 Highscore
Rare Witch Hero
 
Join Date: Jul 2006
Location: The Netherlands
Total Awards: 15
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There's work still going on on Mumbo's Wand. All is not lost
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  #670  
Old 27th October 2012, 11:56 PM
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LordWooFakFak LordWooFakFak is offline
Jinjo
 
Join Date: Aug 2007
Location: Canada
Sounds neat.
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  #671  
Old 19th January 2013, 04:05 PM
UED UED is offline
Glowbo
 
Join Date: Nov 2012
Anone, please upload the source. I need it.

I hope anyone have got the code.

Last edited by UED; 26th January 2013 at 10:29 PM.
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  #672  
Old 1st October 2013, 12:26 PM
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Airman Airman is offline
The Hero of the Hour
 
Join Date: Jul 2006
Location: Don't
Total Awards: 2
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For Bottles Glasses? Why bother. When you can get Banjo's Backpack from RareWareCentral. Also pretty sure cooliscool is dead or something so good luck getting the original source (again, if you need object viewers/editors for BK -> http://rarewarecentral.com/bb/BanjosBackpack_V1.0.1.zip
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  #673  
Old 15th March 2014, 12:00 AM
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cooliscool cooliscool is offline
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Location: SC, USA
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I am most certainly alive.
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  #674  
Old 15th March 2014, 12:02 AM
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Q-76 Q-76 is offline
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Join Date: Oct 2010
Location: japeville
Total Awards: 3
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Good to know, but that only raises many more questions.
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  #675  
Old 29th April 2014, 06:14 PM
chibinekodemyx chibinekodemyx is offline
Glowbo
 
Join Date: Aug 2009
Question. I want to view the Banjo "10 - jiggy/note door " animation for a GIF I am making. I'm at the moment trying to remove the "*jiggy symbol* - 10" from the picture so the gif shows just Banjo bowing and dancing but it is taking forever. Is it possible to view just that animation in bottles' glasses?

Thank you!
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