#3571
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I finally finished Star Wars Episode 1 Racer. It was the first console game I ever owned as a child and I used to chuck the biggest fits out of frustration. Managed to keep the tantrums to a minimum this time around, and it felt really good to actually finish it. There were only a couple of races in there that really gave me trouble due to the controls being just a bit finnicky. Sebulba is still a jerkface.
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Check. 1. 2. Is this on? They/Them
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#3572
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Or as elementary school me used to call him, Se-lightbulb
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#3573
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I'm still on my Hitman 2 -3 kick. Hitman is my favorite right now.
I haven't touched Rocket League in a long time and I'm happy I broke the curse. Lately I've not actually been playing anything much. Kind of hard to get into anything. I just love Hitman a lot, it's the only thing that keeps me interested.
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Da Gamenators - Super Mario World Funny Moments |
#3574
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I started playing Metroid Dread. It's good so far.
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#3575
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Give me the Dread.
Im not gonna be able to get Dread for a hot minute so I might start Super Metroid. The only Metroids I’ve played to completion are the original, II and Zero Mission.
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"I'll finish zipping up my shoes when you zip up my wounded emotions" |
#3576
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Beat a colourised Super Mario Land hack on Thursday night having never beaten SML before. There are some cheap deaths to be suffered, but it's counterbalanced by plentiful lives and checkpoints, plus the game only takes about an hour to beat. Daisy is Super Mario's girlfriend? Did he break up with Princess Peach? |
#3577
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i've been playing geist. i'm amazed this game never became one of the weird gamecube cult classics on the level of something like eternal darkness or timesplitters future perfect. i'm actually not surprised at all geist sucks complete ass compared to those games but man i was primed for a middling gimmick fps and not like, a bizarrely cheesy first person ghosting adventure game, it's actually way funnier than i expected
every chapter basically follows a flow of, you geist around and solve puzzles to possess dudes so you can use the dudes to perform actions to enter rooms to solve more puzzles, and then at some point the game gives you a guy with a gun and a room full of enemies to shoot for a bit, and then after that you do more puzzling and possessing. the puzzles get into some janky obtuse adventure game logic but the game makes up for it with a really bizarre tone, it'll be setting an atmosphere one moment as you hear people get slaughtered by weird alt dimension demons down the hallway, but then literally every time you examine an object or talk to someone else when possessing a character you get the cheesiest dialog ever and every cutscene is just a big muscle soldier guy walking in and saying "HEH... IT'S YOU, THE GEIST, HUH... I THINK IT IS TIME WE HAD A BATTLE..." and then he turns on the turrets and you kill him with the turrets because somehow nobody ever realizes you, a ghost, cannot be shot by turrets and in fact can possess them. there's one part where you possess a scientist lady to save your friend from college, BRYSON, who has been captured by the evil bad guys. after you do this you and bryson both decide to deck the scientist lady out in a full action hero outfit with a machine gun. neither of you think for one moment about the fact that this lady, who never did anything to hurt either of you, and in fact only didn't inject your friend with stabilizing serum because one of the villains punched her in the face before she could, is going to return to consciousness when you're done possessing her and probably be insanely lost and confused. sometimes in geist you just kinda possess harmless people and lead them into dying brutally for no reason. at one point you ruin a chef's stew and then throw plates at him so that you can possess him to murder a bunch of guys with rat poison who just wanted to eat some lunch. the main character even does an evil maniacal cackle as he watches them walk away to eat their rat poisoned food and die horrifically. also the shooting is like absolutely bizarre, the game will have very bloody death scenes in cutscenes but in the shooting literally every enemy just bloodlessly flops over shouting "DARN IT" and "CRAP" and sometimes they make the oof sound from early versions of minecraft. if you crank up the cpu clock speed in an emulator they even do flips sometimes, you will be doing this if your pc is good enough because geist at native gamecube specs constantly without end throughout all gameplay jumps from 30fps to 60fps seemingly at random cause they didn't put in an fps cap. excited to get back to it and go through the rest of the game tomorrow, today i left off on a part where you help your friend escape but he gets on a motorcycle and the motorcycle won't start, so to assist in his escape you must possess the motorcycle, and become your best friend's motorcycle Last edited by The Colonel; 10th October 2021 at 05:21 AM. |
#3578
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yeah geist does feel like a game that had bigger ideas but had to get shrunk down mid-dev due to limitations on what they could actually do. kinda sad it never got any kind of sequel, there are other games that do body swapping but geist is kind of in its own weird zone you don't see games often do. a bigger geist sequel that deemphasizes first person shooting and more emphasizes using humans for navigation and puzzle solving, and geist powers to take out enemies, would be really fun, the whole escort sequence where you don't have any bodies to possess so you have to protect your friend by just geisting around to different hazards and turrets and killing his attackers with them wasn't like as super inventive as it could have been but it showed how much better the geist stuff can be compared to just running and gunning dudes
i think it at least deserves a place in the annals of janky misunderstood nintendo games next to Disaster: Day of Crisis Last edited by The Colonel; 10th October 2021 at 02:02 PM. |
#3579
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Feels emblematic of the last days of Nintendo being more experimental and interesting, the back end of the GC and beginning of DS. Chibi-Robo, Odama, Electroplankton. Maybe I'd say Mother 3 if I'd ever seriously played it
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#3580
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i think nintendo never quite stopped publishing experimental and interesting stuff but their internal landscape shifted hard and some of their more notable second parties, like intelligent systems and skip.ltd, entered a very rough patch. the ds era of fire emblem was basically just a pair of weird black sheep that weren't necessarily awful but are like, hard to really justify playing over most fire emblem games old or new and came right off of radiant dawn making some absolutely bizarre design choices which makes it a bit easier to see why the series entered some troubling times right before fe13 beyond the vague western idea that it's just "not a real big nintendo series and thus nobody really cared about it", and skip.ltd certainly tried to make lots more experimental and weird games but uh... much as people lament captain rainbow and chibi-robo clean sweep not getting officially tled, they are certainly, not the sparkling hidden gems of game design you'd hope they'd be to actually play.
i've always liked old sega more tho cause when sega was dying they'd put out shit like an entire game made by sega devs that makes fun of how much working at sega sucks, directed by a guy who spent their marketing budget on a wrestling mask to hide his face. true artists. it really explains a lot about late 90s sega that the only reason panzer dragoon saga got tled was cause two dudes got really obsessed with it and thought it would revolutionize the gaming landscape while everyone just viewed it as another saturn game they'd dump |
#3581
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I didn't used to like Chibi-Robo when I first played it in 07 or 08 but I sincerely do now. Never played Captain Rainbow though
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#3582
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imagine chibi-robo, but there are less things to do and the writing is worse
the core idea's neat but like. that whole era of skip.ltd's games are basically part of the legacy of moon: remix rpg adventure and, the legacy of that game really splits off in varying directions and the quality of one of them basically depends on the quality of its writing and variety of weird stuff in it. so at the top you've got chulip which hits on the weirder thematic and narrative notes and has an equal variety of weird stuff in it, and chibi-robo which isn't quite as cohesive but is easily the most fun one to play. the tingle games are around the middle, they embrace their more chaotic and incoherent nature and are decently fun times for it, they don't drag too hard and their jokes are funny. captain rainbow is probably at the bottom because it's extremely repetitive, you've seen the entire world by hour two, most of the scenarios have nothing to do with the nintendo characters involved and in some cases the writing doesn't even feel close to the character at all prioritizing dingy gross humor over characterization (there is a reason little mac's story is the only one people ever talk about), and every actual game mechanic is built on pure repetition with barely any puzzle solving even remotely involved. good music, decent aesthetics, not a game i enjoyed playing! also has the most bizarre birdo gender gag, i have ever seen, in an official nintendo product Last edited by The Colonel; 10th October 2021 at 06:20 PM. |
#3583
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Quote:
The rest of your post now has me wondering what Giftpia is truly like. I have it but the last I time I tried to play it the only option for realistically doing so was following this translation guide http://kirameki.altervista.org/eng/giftpia.php |
#3584
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it's on my long list of games to play when i feel like my jp isn't super rusty, along with moonlight syndrome, black/matrix, gunparade march and the one ****ed up game about the lesbian spider
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#3585
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chiming in with that sega appreciation.
i was completely blind to the products sega was throwing out there during my childhood/adolescence (i played monkey ball at a friend's house when i was like 10 and remembered thinking it was really fluid and cool) but playing a ton of SA2B in 2016 opened my eyes. i mean shit dude, these guys loved games. i'd prattle on about random things i've noticed/learned over the last few years but i know i'm fake-based as **** when it comes to sega's library. i'm just a dink with a controller and access to endless TCRF articles. |
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