#76
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I assume he did XML in some Markup language because the import is MML, which is much easier than convert from midi. I've sort of left it to the Mario/Zelda community, it's fairly complicated and they know the stuff better than me, though I did see the docs/source.
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#77
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Did you ever see this page? It explains all of the command functions in the sequence (Well, all the known commands..). https://sites.google.com/site/messia...-specification
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#78
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Yes I did. The issue is MML to midi is tricky (but is possible). I'm not an expert on music, so for example a triple note, not sure how translates.
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#79
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Can you update N64MIDITool so one can import MIDIs into SM64?
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#80
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It also uses MML so same deal.
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#81
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Page not found
Whoops the file is no longer there! I guess the project must've got canned. I was going to download it so I can see what instruments were used in the Banjo songs like the bee instrument.
I would love to what they used for SFX like when you hit a Grunty Switch and it makes that *click* kind of noise. I wonder if they used the click of an empty gun? Or better yet when they make the *gross* noises like Captain Blubber. |
#82
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Which page? Midi tool downloaded for me. Banjo-Tooie isn't supported because it's encrypted.
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#83
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But it does'nt support Super mario 64.
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#84
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Yes I don't support mml games.
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