Rare Witch Roundtable Podcast
Go Back   The Rare Witch Project Forums > Gaming > Rare & Playtonic > Banjo Theories & Stop 'n' Swop

Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
Thread Tools
  #1  
Old 6th October 2007, 11:03 PM
runehero123's Avatar
runehero123 runehero123 is offline
DJ Jamjars
 
Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
The final Analysis!

Within the Rare patent lies an astonishing discovery that until now has never been revealed. Through much research and analyzation, Mike and I have learned the truth about how Stop 'N' Swop really worked. What did Rare really have in mind on how the data would be swapped? Read all about it right here!

Thanks for being so patient everybody!

Note: Keep in mind that Mike from Bthive.co.uk helped with this discovery, and gets half credit for it .

Last edited by runehero123; 6th October 2007 at 11:17 PM.


  #2  
Old 6th October 2007, 11:09 PM
Muere Loco Muere Loco is offline
Glowbo
 
Join Date: Mar 2007
Nice job, Rune. I myself would have never figured that out.


  #3  
Old 6th October 2007, 11:12 PM
Sojiroh Sojiroh is offline
Jinjo
 
Join Date: May 2005
Location: Santiago, Chile
Total Awards: 1
INFECTED - B1K1 
Yeah, nice work indeed. Now we finally know how SnS worked, the long wait has paid off.


  #4  
Old 6th October 2007, 11:48 PM
ssj's Avatar
ssj ssj is offline
Brash Breegull
 
Join Date: Jul 2007
Location: Stoke on Trent/Staffordshire
Total Awards: 1
RWP Bash Day 10 Participation Award 
Sorry guys, Ive known about the discovery the whole time.


  #5  
Old 6th October 2007, 11:51 PM
runehero123's Avatar
runehero123 runehero123 is offline
DJ Jamjars
 
Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
Unless Mike or Foxmcbanjo told you that's impossible.


  #6  
Old 6th October 2007, 11:52 PM
Monkey Boy 64's Avatar
Monkey Boy 64 Monkey Boy 64 is offline
Von Kriplespac
 
Join Date: Apr 2007
Location: Yo backyard!
Total Awards: 2
You're Appreciated! INFECTED - B1K1 
Nice work! I have no clue what the heck any of it meant, but still, great discovery.


  #7  
Old 7th October 2007, 12:28 AM
BK-SNS-BT?'s Avatar
BK-SNS-BT? BK-SNS-BT? is offline
Dingpot
 
Join Date: Mar 2007
Location: Tokyo, Japan
LOL i heard about the second memory, but i did not think it could have been used for secrets
__________________
(xxjoesusxx)"Flame war ? That would imply that he actually has a defense, it's more of an obliteration, one stupid post at a time."(/xxjoesusxx) Epic Win.


  #8  
Old 7th October 2007, 12:30 AM
DeLMrcs's Avatar
DeLMrcs DeLMrcs is offline
Von Kriplespac
 
Join Date: Apr 2007
Location: Most certainly not in the backyard
Total Awards: 4
RWP Bash Day 11 Participation Award RWP Bash Day 8 Participation Award RWP Bash Day 6 Participation Award RWP Bash Day 5 Participation Award 
I knew most of this already, though it was a very interesting read.
__________________
"A culture's teachings and the nature of its people achieve a definition in conflict. They find themselves... or they find themselves lacking." -- Kreia


  #9  
Old 7th October 2007, 12:34 AM
Whyme123's Avatar
Whyme123 Whyme123 is offline
Rare Witch Hero
 
Join Date: Sep 2006
Location: ♀
Total Awards: 17
You're Appreciated! Mystery Four Mystery One Thread Starter Imagination 
I knew it!

No, srsly I read that huge thing GM2k write about it, and because that sites background is unplesent, I won't read it. So I know most of it because of GM2k's topic.

Anyway, gf
__________________
Ego Sum Deus Quo Malum Caligo et Barathum

Buterflies are insex. ~TwilightVestige


  #10  
Old 7th October 2007, 12:34 AM
SubDrag's Avatar
SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
INFECTED - B1K1 Awesome Default Medal Random Award 
I read through your article. The Rare patent is a real mess to read, so I haven't fully analyzed it, but maybe I should since I probably have the technical know-how. I applaud your efforts at doing so. Unfortunately the problem is that the D-cache and I-cache are not things a programmer could access. They are tied to hard-drive and are automatically utilized by hardware to speed up reads and writes. Try writing to your PC's D-cache or I-cache. You can't, at least not directly or accurately. You could maybe think of a set of instructions to issue that would do so, but it's not really something one does. I assume also, once you turn off your system (cold-swap), the values register as stale and require being regrabbed by the cache from memory (game pak). That wouldn't necessarily happen on a hot-swap, but it still doesn't really make sense. You also don't know your cache state at any time (it's a black box, except to the architects really). Still, are they really missing a reference to Memory 20? That's sort of odd, especially since the patent was approved, and those things are read scrupulously. It's more likely (I think) that data was held in the n64's 4 meg/8 meg memory for about 30 seconds, and the next game would check what data was there when hot-swapped. It could be done vice-versa, although would take careful planning. Generally I'd want to have that done at the same time, making DK <> BK more likely (ice key), and maybe BT a bit too experimental. Anyways, good efforts, good read.


  #11  
Old 7th October 2007, 01:18 AM
Mandolin's Avatar
Mandolin Mandolin is offline
Strangest Member '08 - '10
 
Join Date: Jul 2006
Location: Texas
Total Awards: 6
You're Appreciated! INFECTED - B2K1 Reminiscence Wiki-Master INFECTED - B1K1 
I guess I ought to congratulate you on your sleuthing, guys.

I'll read your article after I log off, or else I'll take too long and the server will automatically log me off.
__________________
If trouble is afoot, call me Quentin Tarantino.


  #12  
Old 7th October 2007, 01:34 AM
Scienceman123's Avatar
Scienceman123 Scienceman123 is offline
Glowbo
 
Join Date: Aug 2007
Is it possible "Memory 20" referred to extra memory in the N64DD? According to http://ign64.ign.com/articles/061/061129p1.html, "Ultra Donkey Kong" by Rare was originally planned for the DD. After all, maybe it would have used the extra memory instead of the Expansion Pack?

Last edited by Scienceman123; 7th October 2007 at 01:40 AM.


  #13  
Old 7th October 2007, 02:21 AM
runehero123's Avatar
runehero123 runehero123 is offline
DJ Jamjars
 
Join Date: Jan 2007
Location: Look behind you...
Total Awards: 1
INFECTED - B1K1 
Quote:
I knew most of this already, though it was a very interesting read.
Yah, just some review in there for people who might not be aware of the patent.

Quote:
Originally Posted by Subdrag
I applaud your efforts at doing so. Unfortunately the problem is that the D-cache and I-cache are not things a programmer could access. They are tied to hard-drive and are automatically utilized by hardware to speed up reads and writes. Try writing to your PC's D-cache or I-cache
Is it possible that the processor, by detecting that a certain event happened in RDRAM, could set the flag itself into the d-cache or I-cache?

Quote:
Originally Posted by Subdrag
Still, are they really missing a reference to Memory 20? That's sort of odd,
Yes, and im sure it's not RDRAM.

Memory 16(RDRAM) is used only once in the description, whereas memory 20 is used 3 times.
Quote:
Then, at a step 52, the video game system determines whether a trigger event has occurred indicating the existence of information for storage in a universally accessible location of the memory 16
Quote:
if the system determines that a trigger event has occurred, the processor 12 then writes information pertaining to the trigger event into its memory 20
Quote:
the processor utilizes the software of the second game cartridge in addition to the flagged information from memory 20, transferred from the first game cartridge
Quote:
permitting the second game cartridge to store information in memory 20 for retrieval by the first or other game cartridge.
So, I dunno...

Quote:
Originally Posted by scienceman123
Is it possible "Memory 20" referred to extra memory in the N64DD? According to http://ign64.ign.com/articles/061/061129p1.html, "Ultra Donkey Kong" by Rare was originally planned for the DD. After all, maybe it would have used the extra memory instead of the Expansion Pack?
It says you have to swap the games. In the 64DD the games wouldn't need to be swapped. So I doubt it.


  #14  
Old 7th October 2007, 02:25 AM
Glaber's Avatar
Glaber Glaber is offline
Bunnycomb
 
Join Date: Sep 2003
Location: Some where in Doom Builder
Hmm this still sounds simaler to the alternate easier way Sonic 3's level select was accessed. I wonder if it even still works? (doubt it.)
__________________
Must, get, sleep.


  #15  
Old 7th October 2007, 02:30 AM
StevethemasterX's Avatar
StevethemasterX StevethemasterX is offline
Dingpot
 
Join Date: Jun 2007
Quote:
Originally Posted by ssj
Sorry guys, Ive known about the discovery the whole time.
Quote:
Originally Posted by runehero
Unless Mike or Foxmcbanjo told you that's impossible.
or i told him...

your forgetting you told me rune

the only thing i have to say to rare right now is

WTF wuz dat?
ass this **** asshole ***** n00b!!
__________________
Do not try contacting me on AIM as i dont have it for a while
Steve Company Currently Closed


 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



All times are GMT. The time now is 09:16 PM.


Forums powered by vBulletin® Copyright © Jelsoft Enterprises Ltd.
Website © 2000-∞ The RWP