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  #46  
Old 29th June 2008, 10:42 PM
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conker_re conker_re is offline
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I would have preferred that Rare made both games I loved Bad Fur Day, but Twelve Tales looked interesting as well I would have loved playing Twelve Tales multiplayer and story.
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  #47  
Old 30th June 2008, 01:56 AM
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Quote:
Originally Posted by xxjoesusxx View Post
Think to what Rare recently said about bk3, the game was technically two different banjo kazooie games before it became nuts and bolts, both of which were far along before the concept was canned.

Sometimes really really bad games get pushed and pushed and eventually get close to finished before people realize the game isn't great.

Overhauling Conker is just like how they overhauled banjo, and Rare was not stupid for that, they knew the game wasn't worth being released so they canned it.

Nobody here can say the game would of been great, but we can know for a fact it was trash because otherwise they wouldn't of thrown it out.
Actually Joe, the game was said to be terrific by everyone who played the demo. IGN said that the game was amazingly fun, and would be as good as Banjo-Kazooie or even better. But Rare fretted that everyone would consider it just "another platformer". I'm just saying "why not release the game when it was so close to being finished?" especially since the game was considered so great by people who played the demo?
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  #48  
Old 30th June 2008, 03:02 AM
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NeoConker NeoConker is offline
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If BFD never existed, then one of the best multiplayer modes ever wouldn't have either.
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  #49  
Old 1st July 2008, 12:54 AM
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Klungo Klungo is offline
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I'm really bumbed about this game right now. A sequel to Bad Fur Day would ease the pain for all of us. I'll bet that if enough of the fans request one, Chris Seavor will have to at least listen, regardless of his personal preferences. If you're reading this Rare, take note.
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  #50  
Old 2nd July 2008, 07:10 PM
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Originally Posted by Klungo View Post
I'm really bumbed about this game right now. A sequel to Bad Fur Day would ease the pain for all of us. I'll bet that if enough of the fans request one, Chris Seavor will have to at least listen, regardless of his personal preferences. If you're reading this Rare, take note.
Yes, I want a Bad Fur Day sequel badly....

I'm getting an Xbox 360 soon, though, so Live & Reloaded will satisfy me for a while once I get it.
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  #51  
Old 22nd July 2008, 05:31 PM
DarkMatter DarkMatter is offline
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Not sure there's a real need for us to get Twelve Tales. Judging from the few videos that exist, many gameplay elements of Twelve Tales were brought over to Bad Fur Day anyway.

The co-op gameplay would have been interesting, but I think Bad Fur Day is as close as any of us are going to get to Twelve Tales.
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  #52  
Old 24th July 2008, 11:51 PM
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YUM YUM is offline
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rofl, what if they did this to nuts and bolts
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  #53  
Old 25th July 2008, 01:28 AM
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xxjoesusxx xxjoesusxx is offline
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Quote:
Originally Posted by BlueytheWalrus View Post
Actually Joe, the game was said to be terrific by everyone who played the demo. IGN said that the game was amazingly fun, and would be as good as Banjo-Kazooie or even better. But Rare fretted that everyone would consider it just "another platformer". I'm just saying "why not release the game when it was so close to being finished?" especially since the game was considered so great by people who played the demo?
thats a good point too, i was only really basing my statement on logic, not any real previews or anything.
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  #54  
Old 25th July 2008, 08:16 AM
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NeoConker NeoConker is offline
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Would you rather have throwing sticks and stones in multiplayer or having 9 different modes, one were you have to pull off a bank heist. And also, Conker's BFD has a way better story then "OMG THEY TOOK OUR PRESENTS LETS GO GET ACORNS AND THROW IT AT THEM." And the graphics? You better be kidding me saying those are good, it looks like what my sister does on a coloring book. And the levels were uninspired and looked like generic grass level, underground level, ancient level, desert level. I would rather have the farm level, crap level, prehistoric level, big tower level, Dracula level (OK maybe not, that level creeped me out,) saving private Ryan level, and bank heist level (best game level ever, period.)

Twelve Tails shouldn't have been scrapped, but if it got into the way of he production of BFD, then it was a worthy sacrifice.

Twelve Tails fan boys, you may now flame me.
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  #55  
Old 28th July 2008, 06:34 PM
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All I can say is that I totally agree with neoconker on this one. What the mother*****. That's all I have to say. CBFD was near genius, with it's humorous dialogue and fun gameplay, while on the other hand Twelve Tales was... weird. I'd rather shoot someone's head off then throw acorns at it, kinda like neoconker said. I was getting tired of the same old "kiddish" fad, too, and I'm glad they released BFD instead, because it felt more "imaginative," unlike TTCC, which looked like a clone of everything else. If Conker wasn't real, we'd be stuck with unhumorous kid games and seemingly repetitive levels.

To sum things up, Bad Fur Day was a parody of himself, what he'd almost become.
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