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| Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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#1
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OBJN64 wavefront OBJ to n64 displaylist converter
http://retroactive.be/objn64_120110.zip
Supports Fast3D, F3DEX, F3DEX2 You can choose whatever vertex cache size, but I've only tested it with 32 vertices/F3DEX2 Run without parameters to see options. If you make it better let me know. BTW you can try messing with the per-vertex ambient occlusion. Just for shits I tried it on a model I ripped from the Fable silverlight demo, just hacked it into my racing engine ![]() Also, for the love of god don't develop N64 using an emulator. That 15k model crashes the RSP, lol. |
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#2
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That looks to be very useful. Will try it when I can...
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Oich Oich. |
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#3
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I'm sure it'll be useful, I always wanted to see more cross-game tools but it was difficult with N64. Also looking forward to your game, and curious how far we can push N64 hardware in terms of models, music, etc
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