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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games. |
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#1
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Remember her? She's 20 years old now. Feel old yet???
Congratulations to Banjo-Tooie, on officially being old enough to make me introspect as to where my entire life has gone. |
#2
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Where have all the years gone indeed. I still remember the night I got Banjo-Tooie. My dad bought it for me. But I had some friends over that night, so all we did was play the Mayan kickball mini-game. Good times.
Anyway, Tooie is a masterpiece. There's never been anything else like it. Still one of my top five favorite games of all time.
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#3
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My family was big on game rentals growing up. I believe the first time I got to play Tooie I had either my cousins or friends over with pizza and it blew our minds that there was multiplayer. Never vibed with the FPS ones but that preference has been pretty consistent through my life.
Idk how many hours I sunk into this game, probably mostly in Witchy World because I loved the theme and layout of the place. But will always defend it as an amazing game and a very solid sequel to BK.
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#4
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I love Witchyworld too, especially the Saucer of Peril and the cave of horrors where you rescue Gobi and Scrut. Very good stuff.
I like every level in the game, really, except maybe Cloud Cuckooland.
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#5
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yea CCL was just too poorly themed should of chucked it and kept what ever cauldron keep was gona be
but again gota give the most boring lvl title to terrydactyle land I loved it as a kid and Dinos are fekin shveet bra! but its just sooo open and dull
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#6
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Big disagree. I think Terrydactyland is super fun to traverse. It's the first level where flying feels really liberating, especially since you can do it as solo Kazooie without expending feathers.
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#7
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Damn I looooooved CCL as a kid, the whimsy and general derpiness of the place was everything for me. I really enjoyed the openness of being able to fly around the world and feeling like I'm gonna stumble onto some new idea. Looking back I would agree that it's kinda whatever and Cauldron Keep would have been a much more realized concept but young tyke me lived for that place.
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#8
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Aah yes, I love soaring through the air to my heart's content, wind in my face as my hair catches the breeze, in a giant doughnut-shaped world where most of the middle is inaccessible to flight. I adore flying in one massive, gently curved line. Very liberating.
Sometimes when I'm feeling dangerous I turn around and fly the opposite direction. |
#9
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That but unironically. Being able to fly anywhere in the level is such a great reward for climbing the mountain and beating Terry. It's a faster and easier way to do pretty much anything, on top of being intrinsically satisfying.
I dunno, I guess I just enjoy playing the game. I'm weird that way.
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#10
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By the time you get the flight pad you've already been up the entire mountain and there isn't much of anything left TO fly to. I can visualize the entire level in my head and there's literally no cave or almost anything else the flight pad is useful for. The stuff it IS useful for is not even THAT useful.
We got warps pads yo. Quote:
Quote:
Edit:I promise that's a glitched emoji intended to invoke silliness and not a curse word. |
#11
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Twenty years, wow. Tooie is my favorite Banjo game. I have countless memories of exploring those worlds and meeting all of the characters.
I was really into dinosaurs as a kid, so Terrydactyland was cool to me. It had the best transformation too. I’m okay with it being a big circle, as there were several memorable events. My favorite level is still Hailfire Peaks though.
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#12
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Ok nah yeah I am retracting best friend status with Witchyworld and Hailfire Peaks is my new best friend now. I forgot how great that world was. I would always get so anxious derping around while being globally attacked by the Chill Dragons, and found such calmness when I boinked eggs onto them both and was able to explore at my own leisure.
Also Jolly Roger's Lagoon knocked my socks off as a kid when I first showed up. I thought they had forgotten to build most of the level at first. Then after figuring out the Mumbo puzzle it became one of the few water levels that I really enjoyed. Something about how they hid a fully realized and living world totally out of sight rustled my jimmies in the best way.
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#13
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It helps that Tooie gives you more control underwater than basically any other platformer. You can swim in first or third person, you have three different speeds and two attacks, one of which is fully steerable and has its own camera options. It's even more impressive when you consider that many modern platformers like Mario Odyssey are still doing the "Hit the button to go up a little" thing.
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#14
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I let's played it fairly recently. I loved it, but a lot of things definitely aged. Some of it is so tedious.
The negatives aside, it's still one of my absolute favorites, even if replaying it again made me feel a bit different on it than I did.
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#15
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Time has made me love this game even more than I originally did. It really is the Banjo game we didn't deserve. There's been fan service here and there over the years, Banjo in Smash, but the franchise is effectively dead and Banjo-Tooie was the team at their peak.
At this point I really only see BK/BT as one complete game :3 Oh, and Yooka-Laylee is Threeie obv |
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