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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

View Poll Results: Continue or not?
Yes. 32 91.43%
No. 3 8.57%
Voters: 35. You may not vote on this poll


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  #61  
Old 25th March 2009, 04:21 PM
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TowerOfTragedy TowerOfTragedy is offline
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Try www.rapidshare.de , I always use that for small things.

When done uploading, just paste the link in here.

Minor update: Chimpy has entered Mumbo's Mountain. He's a little bit based of Diddy Kong, but they look like siblings actually.
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Last edited by TowerOfTragedy; 25th March 2009 at 04:23 PM.
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  #62  
Old 25th March 2009, 04:29 PM
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http://rapidshare.de/files/46338161/Game.exe.html
here^
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  #63  
Old 25th March 2009, 06:15 PM
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*downloading now*


Edit:

You keep uploading the same file. Use the blue cube Icon File, THEN I can extract it and play it.

The file you uploaded is the game without the installation of it, can't use that.
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Last edited by TowerOfTragedy; 25th March 2009 at 06:18 PM.
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  #64  
Old 25th March 2009, 06:20 PM
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GameMasterGuy GameMasterGuy is offline
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oh, hold on a sec, how do you make that?
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  #65  
Old 25th March 2009, 06:25 PM
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While in your game, just go to File --> Compress Game Data.

It'll show a Blue Cube when done. Upload that file.
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  #66  
Old 25th March 2009, 10:12 PM
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Wow, I just spent almost as much time trying to post it as making it! Hope it works, its icon was the cube:
http://www.yoyogames.com/games/show/75442
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  #67  
Old 25th March 2009, 10:37 PM
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TowerOfTragedy TowerOfTragedy is offline
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Quote:
Originally Posted by GameMasterGuy View Post
Wow, I just spent almost as much time trying to post it as making it! Hope it works, its icon was the cube:
http://www.yoyogames.com/games/show/75442
Downloaded and played. Just a very basic field. I thought you would also include a monster? ( Don't make a new file, etc, it's ok).

After I finished making the demo ( 7 - 14 days ), I'll contact you again about this, ok? The demo is something I just want to make myself, it's almost done.

Now, let's get back on topic
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  #68  
Old 25th March 2009, 10:42 PM
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GameMasterGuy GameMasterGuy is offline
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I added a map monster, get to the end. It just doesn't follow you.
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  #69  
Old 26th March 2009, 09:00 PM
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Go with it i like the idea "BTW to people who a complaning of it not being a platformer... IT'S SUPPOSED TO BE A RPG. i never seen a rpg with a platforming style..
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  #70  
Old 26th March 2009, 09:12 PM
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TowerOfTragedy TowerOfTragedy is offline
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Thanks, and I'm still working on it I've just finished the Jump-move.


You'll find it in the demo soon! I might release it this week.
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  #71  
Old 26th March 2009, 09:30 PM
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I have a quick question how many levels are there going to be?
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  #72  
Old 26th March 2009, 09:54 PM
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Quote:
Originally Posted by Peroxwhy?gen View Post
I have a quick question how many levels are there going to be?
I'm not sure. Could be 10, could be 3 and it could even be 20. Depends on how much effort I will put into it. I'm going for 10 first


First level is about 75% done.
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  #73  
Old 26th March 2009, 10:36 PM
Skullbuggy Skullbuggy is offline
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Hey, guy. Apparently GMG thinks I'd be good with sprites. Check here.
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  #74  
Old 26th March 2009, 10:58 PM
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TowerOfTragedy TowerOfTragedy is offline
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Hey, good job on those sprites.

If you can make a Mumbo sprite, that would be awesome

Preferred size: 32x32 ( doesn't mean you have to use each pixel for it )

Now, I am off to bed.
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  #75  
Old 26th March 2009, 11:38 PM
Skullbuggy Skullbuggy is offline
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EekumBokum.PNG

Here's my Mumbo. Anti-aliased for fun and profit!
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