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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #16  
Old 26th December 2008, 01:16 PM
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I'll message him about it. But if you're interested in editing text in the game you can always use the Rare Decompressor by Subdrag.
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  #17  
Old 26th December 2008, 02:40 PM
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This would go well with the midi editor I'm working on for BK.
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  #18  
Old 27th December 2008, 04:18 PM
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Is this the editor you refuse to show me until it's done?
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  #19  
Old 31st December 2008, 12:57 AM
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Is this done, can a n00b like me change text?
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  #20  
Old 31st December 2008, 02:53 AM
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Apparantly it's done but I doubt this guy will release it. He hasn't logged in for about 2 weeks.
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  #21  
Old 31st December 2008, 07:07 AM
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Damn, I was looking forward to this.
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  #22  
Old 1st January 2009, 01:52 AM
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Quote:
Originally Posted by Airman View Post
Apparantly it's done but I doubt this guy will release it. He hasn't logged in for about 2 weeks.
Ok, does anyone have his AIM, MSN, Yahoo or any kind of IM service to contact him and ask what's up?
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  #23  
Old 2nd January 2009, 12:22 AM
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Im very sorry guys but I have some bad news. My computer shorted out and I lost all of my stuff. Im restarting the project soon.
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  #24  
Old 2nd January 2009, 12:25 AM
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Quote:
Originally Posted by Airman View Post
I'll message him about it. But if you're interested in editing text in the game you can always use the Rare Decompressor by Subdrag.
My intentions are to use the rare decompressor. But you dont have to do all of the searching, my program will generate a file to be injected.
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  #25  
Old 2nd January 2009, 02:08 AM
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Ah, Great to see you back, mojobojo. Sounds interesting, looking forward to it. And good luck making it again
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  #26  
Old 2nd January 2009, 02:48 AM
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Alright mate, good luck re making it.
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  #27  
Old 2nd January 2009, 02:36 PM
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Am glad your starting it again

i thought this was dead.
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  #28  
Old 2nd January 2009, 09:58 PM
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I did release the source code so you can incorporate it into your tool, compression/decompression.
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  #29  
Old 3rd January 2009, 09:26 PM
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Quote:
Originally Posted by SubDrag View Post
I did release the source code so you can incorporate it into your tool, compression/decompression.
Im not sure if you can mix C++ with C# But can I put the porgram into my toolbar.
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  #30  
Old 4th January 2009, 04:10 AM
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While we are at it, look what I have coming along .

http://s177.photobucket.com/albums/w...rrent=dem1.jpg

Also, I'm using C# too. I'm thinking later we can combine everything into one giant Banjo-Kazooie Rom Editor. Including Levels, Music, Graphics, Text, Sprites, Textures, Sound effects, etc.

So far we have a text editor, and Sprite editor in development. I'm definitely going to check out Subdrags Source, because I'm pretty sure it will be annoying for someone to inject a thousand edited files into the ROM, when it's possible to write a program can extract and inject them back into the ROM.

Subdrag, I have a question. Would it be possible to just Expand the ROM to a single file? I mean, have all the data decompressed, but just as one HUGE file. That would get rid of the problem of slow load times for the future level editor. Then when you are done editing, you can re-compress all the data, and you're good to go.

I think I have an idea, just de-compress all the data and then write it into a single file, would that work? I'll take a look later.

Last edited by runehero123; 4th January 2009 at 04:28 AM.
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