#16
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I took the hinges and put em in the ****boy's hands Formerly Galactic Mario || Call me Max if you want [: Nintendo Network ID: Zeroman :banjo |
#17
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It's a real power up from SMB3. It lets you throw hammers.
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#18
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For a power-up suggestion, have you considered the shell power-up from NSMB? To allow you to spin around and hit enemies in that fashion? Like kicking the koopa shell now, but being able to control it loosely? The Blue Koopa Shell
Also, can you make it so that the Star power-up doesn't eliminate your existing one, but masks over it? Someone suggested the Tanooki Suit, can this be done? I would suggest that pressing down transforms you into the statue, where you'll crash down to the ground, and be invincible while in that state. Then releasing the statue form will destroy anything really close to Mario. Have you considered the Cape Feather providing the ability to spin? Spinning could knock away and defeat enemies, alongside the Cape causing Mario to hover down slowly from the air. Rock Mushroom? Similar ability to the Blue Koopa Shell. Possibly add Yoshi?
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Battalion Force of the New Lunar Republic
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#19
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#2 - I'd have to do lots of stuff with variables. That's gonna take a lot of time. I need to think about that one. #3 - The way you describe it sounds good. I just thought that being invincible for a short period of time would be completely useless. #4 - Hmm... Sounds okay, but it doesn't sound very useful. #5 - Why would I need a power up that does the exact same thing twice? #6 - No. Yoshi would be WAAAY too hard. EDIT: 900th post! |
#20
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http://www.mediafire.com/?2d8iac8e81ffbjh |
#21
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Alright, I added two new arenas and a new powerup.
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#22
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HAVE YOU NOT PLAYED SUPER MARIO WORLD?
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#23
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2. Alright, I understand. 3. You're welcome =) 4. I do, of course, mean the ability to spin while moving. If you've ever played Super Mario World, you can relate to how useful this ability was, it's practically invincibility for anything on ground level, or anything below you while in the air. 5. I was just suggesting an alternative, there's no reason to add both, but you could add whichever you liked best 6. Okay Edit: Also, I've noticed, you have a limited number of Pokemon from the Pokeball powerup. Is it possible to add more to it? If so, I could probably think up some ideas.
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Battalion Force of the New Lunar Republic
Last edited by Weldar-Kazooie; 23rd November 2010 at 01:35 AM. |
#24
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I've played Super Mario World and I completely know what it's for. It just doesn't seem very useful for a game like this, minus the spinning.
There is no limit at all, but I need 3D sprites for each Pokemon. I got them from Super Smash Bros. 64, around the internet, and some from my friend Corruptendo on Gmod. (Scyther, Jolteon, and Lapras) Last edited by lemurboy12; 23rd November 2010 at 02:08 AM. |
#25
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Scyther, Jolteon, and Lapras? I can't say I've ever seen these? Are they in the game so far or in a future update?
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Battalion Force of the New Lunar Republic
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#26
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I saw a Jolteon when I played it, so I guess they're already in there.
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tumblr // deviantart
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#27
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They're in the game. You just need to throw more Pokeballs. Lapras however, is very rare. There's a 1/50 chance it will appear. Also, you got the high score FOUR TIMES?! Wow. You must really enjoy this game.
Last edited by lemurboy12; 23rd November 2010 at 08:20 PM. |
#28
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Update #32... New Pokemon.
Meowth - Uses Payday all over the screen. Pidgey - Uses gust when it reaches the top of the screen Chansey - Throws eggs which hatch into powerups Bulbasaur - Uses bullet seed straight up into the air and then the seeds fall Hitmonlee - Flies at enemies and kicks them Goldeen - Flops around and then... a suprise. Gardevoir - Follows you around with a protective shield. I also fixed a bunch of glitches. |
#29
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I knew there'd be pokemon. Nice job.
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Digimon Adventure 01 was probably one of the best things I'd ever seen. I even saw it through to the end. Then 02 came and messed everything up. Why did they have to change everything? If it's not broken, don't fix it. |
#30
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New video!
http://www.youtube.com/watch?v=IbXVzmpJwnM |
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