#1
|
|||
|
|||
Bottles' Glasses MTL Rebuilder
As some of you may know when you export a Wavefront .OBJ from Bottles' Glasses and then import it in a program like Blender no textures appear!
Some may be aware that this is because when the .MTL (material) file is exported alongside the textures and the .obj file. The material file assigns the actual textures as ambient maps whilst they are required to be diffuse maps. Once you have turned the already assigned ambient maps into diffuse maps there is still one annoying problem, by default the map will automatically have set the specular level to a certain value, causing the texture to have a shine to it. I decided to create a program that automically fixes these problems and rebuilds the .MTL file from the old one. The program is not 100% percent complete but is currently working! It should be ready very soon! In the meantime here are some screenshots! Enjoy! OriginalHQ.jpg ShinyHQ.jpg NewHQ.jpg Last edited by CoolDawg; 4th April 2010 at 11:22 AM. Reason: Bad Screenshots (Low Quality) |
#2
|
||||
|
||||
Nice job. I remember exporting some stuff from HL2 to Obj, it had the same issue.
|
Tags |
application, banjo kazooie, bottles, cool, homebrew |
|
|