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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 29th April 2008, 03:43 AM
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Coolboyman Coolboyman is offline 1 Highscore
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Updated Banjo-Kazooie ROM MAP - 84.11%

This is a ROM Map STILL in progress.

A ROM MAP is a document that lists the locations of known data in the ROM, mainly to make it easier to find other data, and easier to modify the known data. The first value is the location in the rom, and the second one is the variable that the ROM uses to load it. However, theres digits that are missing either the location or the value, but you should be able to tell. If you have any locations of known data, feel free to contribute.

Download the attached document to see where everything is located in the ROM.

X = No data is located there at all.
Blank = No data has been found.

Base Locations:
5E98-10CCF - Pointers
10CD0-145D07 - Unknown
145D08-4479BF - Models
4479C0-4AD59F - 2D Graphics
4AD5A0-4AEC5F - Debug Models
4AEC60-4C467F - Unknown
4C4680-4FE89F - Object Placements for Maps (Notes, Mumbo Tokens, NPC's etc.)
4FE8A0-51548F - Sky Models
515490-53512F - Scene Transitions, Start menu graphics
535130-589797 - Talking Heads
589798-5A490F - Various Minor Models/Textures
5A4910-5C21F7 - Unknown
5C21F8-5D93CF - Text
5D93D0-D25577 - Level Models -
D25578-D846B7 - Music
D846C8-F1924F - Sound
F19250-F9CADF - ?
F9CAE0 - Various Stuff: 2C12/74F0 (37.69%)
FA3FD0 -
FA5D96 - CC Objects
FA8CE6 - MMM Objects
FA9150 -
FAE27E - GV Objects
FAE860 -
FB1AEB - TTC Objects
FB42D9 - MM Objects
FB44E0 - RBB Objects
FB9610 - BGS Objects
FB9A30 -
FBE5E2 -
FBEBE0 -
FC3FEF - FP Objects
FC4810 -
FC6F20 -
FC8AFC -
FCF150 -
FCF698 - GL Objects
FD0420 -
FD5A60 - Final Battle Objects
FD6190 -
FDA2FF - CCW Objects
FDAA1E -
FDAA30-FFFFFF Blank Data

Percentages:
Level Models - %45.6
Models - %18.8
Sounds - %10.12
2D Graphics - %2.4
Music - %2.3
Talking Head Graphics - %2.1
Object Placements - %1.4
Blank Data - %0.9
Pointers - %0.2
Scene Transitions, Start menu graphics - %0.07
Various Minor Models / Textures - %0.07
Text - %0.06
Sky Models - %0.06
Debug Models - %0.03

Known: 84.11%
Unknown: 15.89%

- Coolboyman / Subdrag / IceMario / Runehero
Attached Files
File Type: zip bkrommap.zip (69.4 KB, 215 views)

Last edited by Coolboyman; 18th February 2009 at 11:09 AM.
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  #2  
Old 29th April 2008, 03:57 AM
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runehero123 runehero123 is offline
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Thanks, this may help me learn a little bit more about rom hacking.
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  #3  
Old 1st May 2008, 12:46 AM
Banjo kazoo Banjo kazoo is offline
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and this document can help me with hacking!
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  #4  
Old 2nd May 2008, 01:55 AM
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runehero123 runehero123 is offline
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Excuse me if this is a stupid question, but are those the addresses for the Compressed or De-Compressed rom? My guess would be the de-compressed rom.
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  #5  
Old 2nd May 2008, 05:15 AM
Banjo kazoo Banjo kazoo is offline
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Post

Quote:
Originally Posted by runehero123 View Post
Excuse me if this is a stupid question, but are those the addresses for the Compressed or De-Compressed rom? My guess would be the de-compressed rom.
Yeah but can i use those adresses to change image, text and stuff then could i get the codes for:
banjo, text,
you know this part of a code: "(3333333)" XXXX
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  #6  
Old 2nd May 2008, 02:37 PM
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Coolboyman Coolboyman is offline 1 Highscore
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It's part of both the compressed and decompresed ROM. NTSC V1.0

Last edited by Coolboyman; 2nd May 2008 at 03:12 PM.
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  #7  
Old 3rd May 2008, 05:25 PM
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StevethemasterX StevethemasterX is offline
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Quote:
4C4680-4FE89F - Object Placements for Maps (Notes, Mumbo Tokens, NPC's etc.)
GREAT
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  #8  
Old 4th May 2008, 04:27 PM
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BkJoe BkJoe is offline
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wait...so not all of banjo kazooie that ACTUAL game is in the rom? there could be more stuff thats in the cart but not the rom? is that what your saying?
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  #9  
Old 5th May 2008, 02:26 AM
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Coolboyman Coolboyman is offline 1 Highscore
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Quote:
Originally Posted by BkJoe View Post
wait...so not all of banjo kazooie that ACTUAL game is in the rom? there could be more stuff thats in the cart but not the rom? is that what your saying?
false, the rom is a copy of everything the BK cart has.
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  #10  
Old 5th May 2008, 10:16 PM
Skill Skill is offline
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Have you come accross that eject button found by cooliscool's model viewer? I didn't think i saw it on the list.
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  #11  
Old 5th May 2008, 11:17 PM
Coolboyman's Avatar
Coolboyman Coolboyman is offline 1 Highscore
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Game On RWP Podcast INFECTED - B1K1 Awesome Default Medal 
Quote:
Originally Posted by Skill View Post
Have you come accross that eject button found by cooliscool's model viewer? I didn't think i saw it on the list.
06F1 - 4AD5A0 [9620] - 06F1 - Eject
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  #12  
Old 25th October 2008, 12:00 AM
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mojobojo mojobojo is offline
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INFECTED - B1K1 
It wont let me inject the edited bin files into the rom.
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  #13  
Old 25th October 2008, 03:44 AM
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runehero123 runehero123 is offline
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^Let me think, you didn't change the name of the bin file did you? Your also not suppose to increase or decrease the size.'

Btw, what are you trying to edit?
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  #14  
Old 10th November 2008, 08:50 PM
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NintendoRARE NintendoRARE is offline
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This is great for hacking but when I read "4C4680-4FE89F - Object Placements for Maps (Notes, Mumbo Tokens, NPC's etc.)" Does that mean you can replace those objects with other objects from the other level? Like how I replace the TTC water with hammer head beach water.

Last edited by NintendoRARE; 10th November 2008 at 08:53 PM. Reason: forgot somthing
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