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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #1  
Old 21st July 2009, 10:24 PM
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Back in hacking mode- debug menu semi unlocked!

Hey Guys

Havn't been around much lately. How is everyone? Ive literaly ran out of things to do so I'm back in Hacking mode for a week or so. Though everythings pretty much been found I'm having a look through Tooie N64. I'm bascially trying to get some debug information displayed in the game and hopefully a debug menu (which probably wont be that interesting)

http://www.youtube.com/watch?v=kCSsz5xXf6c

Thanks to this video from you guys I was able to get this

http://img12.imageshack.us/i/banjotooieusnap0000.jpg/

Am I on the right tracks anyone?

Basically heres how I got this

Enter this code in the north american version
800455E8 0010
FFFECD9F 0010

The white Rare text keeps on flashing. You need to pause the game VERY Quickly to get this. It looks like that text strings coding

Last edited by ssj; 22nd July 2009 at 04:53 PM.
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  #2  
Old 21st July 2009, 10:37 PM
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Yes, you are on the right track.
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  #3  
Old 21st July 2009, 10:37 PM
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Yay! Your back making more hacks!
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  #4  
Old 22nd July 2009, 12:54 AM
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I think ive figured this out. This could be the 'Main' thread which is displayed on the video at 0:18 except shown in the game.

If you noticed in the video each menu has a value. For example the 'main' thread has a value out of 20

I think we need to focus on the Sp column alot. Because those codes can be generated into gameshark codes

E.g 800455E8 to display 'Main', and the last four digits are somewhere between 0000 and 0020. After testing the only values that affect that text are 0010 and 0011.

So the code to display the 'Main' Debug menu ( If only for a split second) is either 800455E8 0010 or 800455E8 0011
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  #5  
Old 22nd July 2009, 03:25 AM
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Thumbs up

Keep it up, I'm waiting to see if we get something really cool/odd.
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  #6  
Old 22nd July 2009, 02:16 PM
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Ive managed to get the 'Motor' debugger loaded into the game too, but again only for a split second

800455E8 0010
8007AEF0 0001

You need both codes for this to work. This menu flashes only once near the end of the title screen. But heres a piccy

http://img195.imageshack.us/i/banjotooieusnap0002.jpg/

Edit: Got the 3rd debug menu - JOY
800455e8 0010
8007AEF0 0001
80079860 0001

Appears below the rare text but only for a split second. Am strugling to get a pic for this one.

Edit: Got a piccy

http://img200.imageshack.us/i/banjotooieusnap0003.jpg/
So the coding below the rare text is the JOY thread displayed in game (briefly)

3 menu's semi unlocked. 7 more to go

Last edited by ssj; 22nd July 2009 at 02:46 PM.
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  #7  
Old 22nd July 2009, 02:52 PM
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Nice Job!
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  #8  
Old 22nd July 2009, 05:18 PM
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Keep going!
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  #9  
Old 25th July 2009, 02:55 PM
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more results. I Managed to somehow get a mini map viewer displayed in the top left hand corner

800455E8 0011
8007AEF0 0001
80079EF0 0001

Only works for a second on title screen. Pic coming soon

http://img33.imageshack.us/i/banjotooieusnap0005.jpg/

it seems that you need to equip the code at a specific moment to get it to work

Last edited by ssj; 25th July 2009 at 03:27 PM.
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  #10  
Old 25th July 2009, 05:03 PM
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Awesome!
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  #11  
Old 26th July 2009, 02:09 PM
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Ive forgot to mention that you need to disable the audio for it to work
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  #12  
Old 27th July 2009, 01:25 AM
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So what exactly do these codes do? I know Debug menus give the ability to do so much, but I lack a rom or gameshark.
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  #13  
Old 27th July 2009, 02:13 PM
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A debug mode is something that the developers used when making the game. It lets you put anything into anything, including characters, maps, music and objects.

The mini map viewer may be one feature of tooies debug mode, but it is very complicated as it doesn't always work. With that map viewer we may be able to come across an actual map select option in tooies actual game.

Edit: ive reuploaded the map viewer image since the link doesn't work now

http://img29.imageshack.us/i/banjotooieusnap0005.jpg/

I can confirm that the first code you need to start the debug mode is either
800455E8 0010 or 800455E8 0011 because the other codes dont do anything unless you have them equiped. I'm fairly confident that 0011 is the one you need because the map viewer didn't load on 0010 (when it did)

And I'm about 70% confident that either 8007AEF0 0001 or 80079EF0 0001 comes next


Edit 2: Ok the second code you need is definately 8007AEF0 0001 but the game freezes when the coding appears at the bottom. The next stage is to stop that from crashing. It should flash for a second and display the map viewer.

Ive managed to get that coding to flash but still freezes the game after a bit, and doesn't show the map viewer. I think that map viewer was simply an emulation bug. I'm gonna upload a video soon .

Edit:I'm gonna try to test this on the n64 since i might get better results. But first i need to convert the codes to pal

I have an idea. Would anyone who has tooie ntsc n64 and a gameshark be up for some testing? I have an idea that might work but there is a risk of damage

Last edited by ssj; 29th July 2009 at 03:30 PM.
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  #14  
Old 30th July 2009, 07:30 AM
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great work ssj and good luck!
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  #15  
Old 30th July 2009, 02:25 PM
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Thanks Banjo PL

Can i ask a big big favour of someone? Rather than someone testing these codes on an ntsc cart could someone who knows how please convert these three gameshark codes into pal for me? That way I can work on my own console without damaging someone elses

800455E8 0011
8007AEF0 0001
80079EF0 0001

It would be greatly appreciated.

Edit : Nearly there guys

810BAB40 0011 Try this code in PAL and take a look. Makes the game very buggy. Text gets jumbled up.Nintendo Logo doesn't appear at beginning.Flashing graphics.Equip this code before you start the game otherwise it wont work. I'll post a vid soon. And note this code is 80455e8 converted.
Now I just need to convert the other 2 codes. Which will hopefully show the coding.

Edit 2: Heres a video

http://www.youtube.com/watch?v=DIHzC...e=channel_page

Last edited by ssj; 31st July 2009 at 03:15 PM.
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