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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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#121
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This is cool,
How do you figure out stuff like this. |
#122
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Years of background knowledge I assume. I guess you could say luck was involved too
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A.K.A Reborn |
#123
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Can you make a new donwload site, 'cause i only get "ERROR 404, file not found" when i click that page. :S
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CarnivalBox - What's inside ...? |
#124
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A.K.A Reborn |
#125
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Err, does anyone know how it works? I've DL'd it, compressed banjo-kazooie game and now I have a lot of files. BIN's and Text files.
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:):banjo:kazooie:thumbsup: Avi capped from a RWP video.
:rainbow::bowrain: Look who finally found her password and link back. o-O |
#126
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Quote:
Now you would look up Coolboymans BK ROM MAP to find a list of all the currently known files and their filename/address in the ROM. Then, you would use a program, like my sprite viewer, or bottles glasses to view sprites, or 3d models. So yeah, hope that explains it a bit. |
#127
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Ok, and this can edit text somehow?
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:):banjo:kazooie:thumbsup: Avi capped from a RWP video.
:rainbow::bowrain: Look who finally found her password and link back. o-O |
#128
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Yes, Yes it can. Hold Whilst I retrieve instructions
[Edit; They are retrieved] 1. Open the DeCompressor and click "Decompress Game" 2. Select your Banjo Kazooie ROM 3. Allow it time to create all the .bin files 4. Using the Text File representations of the .bin files, locate the file that has the text you wish to change, in this example I'll use 5C3DE0.bin.txt [Text: £^YOU MUST SEARCH FOR 10 OF US ON EACH WORLD. WE'LL HELP YOU PROGRESS THROUGH THE WITCH'S LAIR! ] 5. Open this file with a Hex Editor 6. Edit the text shown in the Hex Editor, example I'll change the text to: £^YOU MUST SEARCH FOR 10 OF US ON EACH WORLD. WE'LL HELP YOU PROGRESS THROUGH THE WITCH'S HAIR! 7. Save this new .bin file 8. Reopen the Decompressor and above the Inject into ROM button is an Address field, type the location of where you are injecting your .bin file into. So in this case, I'll type "5C3DE0" and then click 'Inject Into ROM' 9. Locate the altered .bin file [I saved mine as 5C3DE0.bin, but really any file name will suffice]. 10. Locate the Base Banjo-Kazooie ROM [Banjo-Kazooie.z64] 11. Save a new Banjo-Kazooie ROM [I'll call mine: Banjo-Kazooie2.z64(.rom may appear at the end of this filename also, that is OK.) 12. The message "* is to big for *" will more than likely appear, just ignore it. 13. Open Project64 and Load the Banjo-Kazooie2.z64(.rom) and it should work.
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A.K.A Reborn Last edited by Airman; 10th January 2009 at 09:14 AM. |
#129
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Alright, I'll try that out.
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:):banjo:kazooie:thumbsup: Avi capped from a RWP video.
:rainbow::bowrain: Look who finally found her password and link back. o-O |
#130
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The links dont work for me.
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#131
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Go to the main site and search decompressor
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On Rails Fails! |
#132
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Milo's Astro Lanes and Blue's Brothers also use the ZLib compression, it has a header of 789C. I updated ge decompressor but didn't release, let me know if you are interested in those games.
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#133
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I may be interested in them.
Last edited by mojobojo; 18th May 2011 at 03:28 AM. |
#134
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Latest version *should* decompress them if you give it a try.
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#135
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Anyfrog here have that Text editor thingamajig? I wanna give it a whirl on B-K!
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