Banjo-Kazooie: Nuts & Bolts

It's been a long time coming, but Banjo and Kazooie are back in action - and so, to their exasperation, is dedicated arch-foe Gruntilda. The stakes have been raised, and Grunty's out to redevelop Spiral Mountain into tower blocks and shopping malls. Banjo and Kazooie's future is on the line!

Tired of the feuding between bear, bird and witch, a new player has stepped in: the mysterious Lord of Games (LOG), said to have been involved in creating every videogame ever released. He whisks the rivals away to his creative HQ in Showdown Town, and into an elaborate series of challenges held within his hand-made worlds. The winner gets the ownership deeds to Spiral Mountain, the loser an eternity of toil in LOG's videogame factory. The game is on!

However, things are a bit different this time around. The core gameplay mechanic - and the method by which worlds are traversed, challenges tackled and progress made - is the creation and customisation of vehicles, using components found, bought and won throughout Showdown Town. From wheels and weapons to springs and wings, all of which can be combined in any number and style, there's a staggering level of experimentation and personalisation for those willing to dabble. If you can imagine it, you can probably build it. But any adventurer with less confidence, experience or time on their hands can still jump in and take on the game with a pre-built range of vehicles. The Lord of Games might be heavy-handed, but he's big on equal opportunities.

Banjo-Kazooie: Nuts & Bolts was also released as a downloadable title through Xbox Live's "Games On Demand" service in North America and Europe on January 5, 2010.





Nuts & Bolts Demo Strings4th Mar 2010129.6 KB
Nuts & Bolts Texture Pack 14th Mar 20106.62 MB
Klungo's Arcade Spritesheet31st Jan 2009841.25 KB
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