May Issue Of Edge Magazine Reveals Many Yooka-Laylee Details!

Check out the list that we compiled of all new information and high resolution scans of the article! There are also new pictures that were released separately!
  • Playtonic is fusing the best of classic and contemporary design in the vibrant Yooka-Laylee.
  • Yooka-Laylee will feature 'gibberish' speak for characters like in Banjo-Kazooie, much of it done by Grant Kirkhope and Chris Sutherland.
  • Playtonic went from 8 full time staff to 20 since YL was announced a year ago and they also upgraded their studio size.
  • Yooka and Laylee described as 'an easygoing chameleon and his mischievous bat partner' revealing their personalities.
  • The hub world has substantially grown in size compared to what the team originally had planned.
  • Yooka-Laylee live in a pirate ship with the words 'Bat Ship Crazy' plastered on it.
  • The jungle level will be called 'Tribalstack Tropics'.
  • You will be able to go to all floating islands and land masses like the ones in the article.
  • In-game font is similar to BK/BT's.
  • Moves confirmed: Jump, Double Jump, Ground Pound, gliding, tongue move, rolling move, flying (late game), sonar wave
  • "Animation should always serve the movement not vice-versa" - Chris Sutherland. I believe he is just trying to explain how smooth the controls are and that the animations don't make it feel stiff.
  • There is no move related collectibles I.E. Eggs, Feathers. There is only a health meter and a power meter. Collecting butterflies fills your power meter, and eating the butterflies instead, presumably with a tongue move, refills your health.
  • In each world there are three 'Ghosts' that are reminiscent of Jinjos. One hides from you, one attacks you, and one runs away from you.
  • In each world there are 200 'Quills' reminiscent of Notes.
  • In each world there are 'Tokens' scattered around that are used to unlock the eight multiplayer arcade games by Rextro, who is a 'low-poly' dinosaur. These games will be up to four players and accessible from the main menu.
  • In each world there is a pick up that triggers a transformation exclusive to that particular world.
  • The first world will be a lush jungle, likely the level we saw in the first gameplay trailer
  • The transformation in the first world turn Yooka-Laylee into a sentient plant, which allows them to communicate with 'The Flora' likely reminiscent of The Stoney in Banjo-Tooie.
  • Pagies will unlock new levels and expand current levels by unlocking new areas or spawning new structures.
  • Yooka-Laylee is trying to balance the focused levels on Banjo-Kazooie and the complex level of Banjo-Tooie, 'having their cake and eating it, too'
  • 'Tonics' are an obtainable item that are more difficult to acquire. They act as an RPG-modifier and double as an in-game achievement system. For example, by killing 100 enemies you might be able to reduce the power used by Yooka's roll ability.
  • The article reveals many characters and designs that include the duo in their plant form, Lady Leaps A-lot, Vendi and a few presumable enemies.
  • The cart riding is a lot more intuitive than DKC or DK64, using a different engine just for it.
  • There will be a sliding ice level.
  • All moves will be unlocked for the Toybox.
  • When/If you start a new game, you can keep any moves you previously unlocked.
  • You can buy new moves or upgrade current ones with Quills.
  • Laylee gets a sonar shot that reveals hidden platforms and possibly more.
  • Some moves can be ignored and skipped if you are in a hurry or speed running
  • If you unlock a world, you get a free new move from Trowzer
  • World 2 will be a winter world, noticeably upping the difficulty.
  • With 80,000 backers, the credits of Yooka-Laylee will be longer than Assassin's Creed.

Check out high resolution scans of the article here and read it for yourself!

Here are the separately released screenshots looking mighty beautiful.
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